Plant Growth System
Oversees how plants progress from seeds to fully grown plant.
Key Elements:
- All plants progress through three stages: seed, mid-growth, and fully grown.
- Growth times vary by plant type but are capped at a maximum of one week.
- Plants progress passively over time and only require small interactions from players.
- Plants in an incompatible biome look frail and withered, and become healthy again when moved to a suitable area.
Garden Interaction System
Defines how player manage plants within the shared environment. Players are decide the layout and structure of the garden while maintaining simple, intuitive controls.
Key Elements:
- Players can plant seeds anywhere within the shared garden space.
- Plants can be repositioned with a variable success rate.
- Fully grown plants can be harvested to produce additional seeds.
- Players can clear or modify sections of the environment to make space for new growth.
- The garden transitions between day and night based on the local time of the lead player, who is simply the player who started the garden.
Image Recognition System
Translates real-world plant photos into in-game seeds. It is designed with some flexibility and reliability, so that players are consistently rewarded.
Key elements:
- Players can upload one real-world plant per day, which is processed by a fine-tuned AI model flexible matching.
- The system will be trained to identify a defined set of plants (about 500 to start).